esc
    ▤ Field manual

    ARC Raiders starter quests: from Picking Up The Pieces

    Filed 2026-07-09questsprogressionbeginner

    Every quest in the game hangs off a single dependency graph, and it starts with Shani's Picking Up The Pieces: reach a loot area, open three containers, come home. From there the graph fans out across all of Speranza's traders — the quest ledger shows the chains grouped by who issues them, numbered by their depth in the graph.

    Why the early quests matter

    Early quests aren't busywork — they gate the systems the rest of the game runs on:

    Pre-farm the gather objectives

    A large share of early quests are collect objectives, and most of what they want drops from machines you'll fight anyway. Before you vendor anything, check the quest ledger — rows flagged items needed — or just use the needed items list, which sums every open quest's requirements into one haul list.

    Recurring asks worth stockpiling early, per the dataset:

    | Part | Dropped by | | --- | --- | | Wasp Driver | Wasps | | Hornet Driver | Hornets | | Snitch Scanner | Snitches | | Comet Igniter | Comets |

    Branch order

    The graph interleaves traders rather than finishing one before the next, and a few quests need two chains done before they open. When a quest page shows a requires line, that's the real gate — follow it backwards and you have your route. Chain depth in the ledger is a good default order; the graph never makes you regret clearing shallow quests first.


    Quest data covers the starter graph (chain depth ≤ 7) as of dataset 1.36.1 — deeper chains land in a future data pass.