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    ▤ Field manual

    ARC Raiders loot economics: pack for coin per kilo

    Filed 2026-07-09economylootbeginner

    Your inventory in ARC Raiders is a weight budget. Every kilogram you carry out of a raid is a kilogram you spent surviving for, so the question that matters at every container is not "is this valuable?" but "is this the most valuable thing per kilo I could be carrying instead?"

    Read the ledger, not the rarity

    Rarity color is a poor proxy for hauling priority. The loot value tiers table ranks every priced item in the dataset by value ÷ weight. A few patterns stand out as of dataset 1.36.1:

    ARC parts are a second economy

    Downed machines drop recyclable components — ARC Alloy, ARC Circuitry, drivers, cores, and the like. Their sell price undersells them: workshop tiers and crafting recipes consume them constantly, so check the needed items list before you vendor a single one. A part your workshop wants is worth more than its coin line.

    The two-question triage

    At a full pack, run every pickup through this:

    1. Does a quest or workshop tier need it? Check its catalogue page — the companion links every item to the quests, recipes, and upgrades that consume it. If yes, it rides.
    2. Does it beat your worst passenger on coin per kilo? If not, it stays on the floor.

    That's the whole discipline. The ledger does the arithmetic; you just have to stop picking up toasters out of sentiment — unless the Scrappy needs one, in which case: toaster.


    Values cited from dataset 1.36.1 — see the loot value table for the live ranking.