ARC Raiders loot economics: pack for coin per kilo
Your inventory in ARC Raiders is a weight budget. Every kilogram you carry out of a raid is a kilogram you spent surviving for, so the question that matters at every container is not "is this valuable?" but "is this the most valuable thing per kilo I could be carrying instead?"
Read the ledger, not the rarity
Rarity color is a poor proxy for hauling priority. The loot value tiers table ranks every priced item in the dataset by value ÷ weight. A few patterns stand out as of dataset 1.36.1:
- Trinkets dominate. Curios like the Breathtaking Snow Globe sell for thousands while weighing a few hundred grams. If it looks like it belongs on a shelf, it belongs in your pack.
- Refined materials out-earn raw ones. Components such as Advanced Electrical Components concentrate value into a single kilogram; loose scrap does not.
- Heavy weapons are for using, not selling. A ranked rifle can be worth a lot of coin — and cost you fourteen kilos of everything else.
ARC parts are a second economy
Downed machines drop recyclable components — ARC Alloy, ARC Circuitry, drivers, cores, and the like. Their sell price undersells them: workshop tiers and crafting recipes consume them constantly, so check the needed items list before you vendor a single one. A part your workshop wants is worth more than its coin line.
The two-question triage
At a full pack, run every pickup through this:
- Does a quest or workshop tier need it? Check its catalogue page — the companion links every item to the quests, recipes, and upgrades that consume it. If yes, it rides.
- Does it beat your worst passenger on coin per kilo? If not, it stays on the floor.
That's the whole discipline. The ledger does the arithmetic; you just have to stop picking up toasters out of sentiment — unless the Scrappy needs one, in which case: toaster.
Values cited from dataset 1.36.1 — see the loot value table for the live ranking.