Survey maps
Six drop zones on record (dataset 1.36.1). Each sheet is an interactive survey: grid coordinates, acetate overlays, and shareable deep links.
Sheet · dam
Dam Battlegrounds
toxic, waterlogged swampland and forest around a massive crumbling hydroelectric dam
The first playable map and the game's starter zone (difficulty 2/5, no unlock requirement, 30-minute rounds). A massive, crumbling hydroelectric dam — the Alcantara Power Plant — splits a landscape of battle-scarred swampland and dense forest, with hardy vegetation reclaiming the toxic, waterlogged ground. Update 1.17.0 added the Controlled Access Zone, a high-value loot area gated by a cooperative puzzle: power a lock room with a fuel cell, hit four switches nearly simultaneously (doable with three players and a Snap Hook), then feed randomized items into an electrical panel to open the final loot room. Large ARC such as Bastions, Bombardiers and Leapers patrol its open areas, and the Queen (Harvester) and Matriarch conditions rotate here.
- Landmarks
- 9
- ARC types
- 6
- Pins surveyed
- 41
Sheet · spaceport
Spaceport
derelict pre-Collapse rocket launch facility with hangars, launch towers, a deep trench, and underground levels
A spacious difficulty-3/5 map unlocked after 12 rounds (30-minute rounds, extended to 40 during the Hidden Bunker condition). Acerra Spaceport is where the Exodus shuttles once launched a fleeing humanity into orbit; today it's a derelict trove of pre-Collapse technology under tight ARC guard, spanning both a surface layer of hangars and launch towers and a mapped underground. The Hidden Bunker major condition opens the Outskirts Bunker to whoever finds its four unlock buttons first, and the Launch Tower Loot minor condition locks premium loot at the tower's top behind ramped-up ARC defenses. Matriarch, Harvester/Queen, Electromagnetic Storm and other high-difficulty conditions rotate here.
- Landmarks
- 8
- ARC types
- 7
- Pins surveyed
- 48
Sheet · buried-city
Buried City
arid desert city half-buried in sand dunes, fought across rooftops, plazas and a subterranean metro
The second playable map (difficulty 3/5, 30-minute rounds), unlocked after several completed rounds (community wiki figures range 6–8). A pre-Exodus desert city half-swallowed by sand dunes, its crowded villas form a sprawl of sun-bleached rooftops built for fluid parkour traversal, while tight streets and empty plazas below leave danger around every corner. Fireballs and Pops haunt the Metro entrances underground, Bombardiers shell from the parking garage roof and Marano Park, and Sentinels overwatch from the Town Hall bell tower. The Bird City minor condition is exclusive to this map, with bird flocks gathering around its chimneys.
- Landmarks
- 8
- ARC types
- 6
- Pins surveyed
- 41
Sheet · blue-gate
The Blue Gate
mountain valley with abandoned towns, orchards, and an underground tunnel complex
A spacious difficulty-4/5 map unlocked after 18 rounds (30-minute rounds, extended to 40 during the Locked Gate condition). Once a proud symbol of connection, the Blue Gate is now a forbidding entryway into perilous mountain ranges, its valley scarred by battles old and new. The map mixes abandoned towns and fruit-bearing groves on the surface with an underground complex crawling with deadly ARC. The Locked Gate major condition tasks raiders with collecting four key cards to override an emergency shutdown and reveal what a clandestine group is hiding. Bastions hold the Outer Gates, Bombardiers cover Raider's Refuge, the Checkpoint and the Traffic Tunnel, and both the Queen's Harvester and the Matriarch rotate through.
- Landmarks
- 8
- ARC types
- 7
- Pins surveyed
- 34
Sheet · stella-montis
Stella Montis
snowbound mountain research facility with extensive multi-level interiors
A difficulty-4/5 map unlocked after 24 rounds, added in Update 1.2.0 'North Line' (November 2025). A secluded research facility high in snow-draped peaks north of the Rust Belt, said to have been humanity's last bulwark of preservation — a cold, pristine setting littered with the remnants of lost ambitions. Uniquely interior-heavy, it's mapped across distinct upper and lower levels, and its corridors are the signature hunting ground of the Shredder; a Sentinel guards the Atrium ceiling and a Bastion holds the Loading Bay. Update 1.26.0 rebalanced its Exodus recyclables loot to spread more evenly across containers.
- Landmarks
- 11
- ARC types
- 3
- Pins surveyed
- 48
Sheet · riven-tides
Riven Tides
abandoned coastal harbor resort with beaches, a port, and a derelict luxury hotel
The sixth and hardest playable map (difficulty 5/5, unlocked after 20 raids), added in Update 1.26.0 on 28 April 2026. A twice-abandoned coastal paradise: a grand harbor resort that remembers both grand ambitions and reluctant retreat, spanning an Exodus port, beaches, and the faded luxury of the Panorama Azzurro hotel. The Stacking Yard hosts a two-stage puzzle — four hidden buttons open a first loot room, then a battery-powered lift repair (batteries and wires) and a battery relay open a second, richer one. The map-exclusive Beachcombing condition buries finds in the sand for raiders with a Dockmaster's Detector, and the floating ARC Turbine debuted patrolling its skies.
- Landmarks
- 9
- ARC types
- 1
- Pins surveyed
- 24