▤ Field manualBest weapons in ARC Raiders: what the stats actually say
Ask "what's the best gun" in Speranza and you'll start a bar fight. Ask the dataset and you get a quieter, more useful answer: against the machines that actually kill most Raiders, ARC armor penetration is the stat that matters, and the game rates every weapon on a five-step scale. That rating — not damage-per-second folklore — is where weapon choice starts. The weapons armory lays out every documented number side by side; this manual is how to read it.
Start with penetration, not damage
The machines are armored. Plating shrugs off small-arms fire, which is why a weak-point hit from a penetrating rifle is worth a full magazine of SMG spray. The dataset's penetration board:
- Very Strong — Aphelion (energy), Equalizer (LMG), Hullcracker I (launcher), and the Jupiter sniper rifle. These are your machine-breakers.
- Strong — Anvil I, Bettina, Ferro I: the entire Heavy Ammo family. One ammo type to stock, three ARC-capable frames.
- Moderate — the workhorse middle: the Arpeggio, Rattler I and Tempest I assault rifles, the Renegade I, the Osprey I scoped sniper, and the Torrente.
- Weak / Very Weak — the shotguns (Il Toro I, Vulcano I) and the light kit — pistols, SMGs, the Kettle I. These earn their keep against other Raiders, not against plating.
The split writes your loadout for you: carry one weapon for machines, one for people, and don't ask either to do both jobs.
The documented damage numbers
Per-shot damage is only published for a handful of weapons, so we only show it for those — but the derived math is telling. The Equalizer holds the biggest documented magazine payout (8 damage × 50 rounds = 400 per mag), ahead of the Vulcano I (351) and Jupiter (300 across just five shells). The Bobcat I manages 120 — fine against Raiders, which is exactly what its Very Weak penetration says.
Traits worth planning around
Three weapons carry documented special traits: the Hairpin I's integrated silencer (the quiet-loop pistol), the Osprey I's scope, and the Jupiter's experimental classification. Silence in particular is a strategy, not a stat — a suppressed takedown doesn't ring the dinner bell for every squad on the map.
What we won't tell you
Fire-rate units aren't published, per-rank stats for the Mk. II+ variants aren't documented, and the Dolabra's penetration is still unrated — so the armory shows "—" instead of a guess. When a trusted source lands, the numbers land here the same week. Compare any two candidates side by side in the armory, then build the full kit in the loadout builder.