
Workshop upgrade order
Workshop upgrades compete for the same salvage. Start with the cheap, permanent gains, then build the bench that fits your kit. Mark completed tiers in the workshop planner; the haul list keeps track of the remaining materials.
The cheap permanent wins come first
Two upgrades cost almost nothing and pay out forever:
- Scrappy tier 2 — one Dog Collar. A single Dog Collar raises Scrappy's level and improves his passive material generation. One drawer find, permanent trickle income. Nothing else in the workshop is this cheap.
- Stash tier 2 — 5,000 coins for +24 slots (88 total). Storage is the upgrade you feel on every single raid after, because it decides what you're allowed to keep. Coins pile up from vendor sales anyway; spend the first real stack here.
Then buy capability, not comfort
- Gunsmith tier 2 — 3× Rusted Tools, 5× Mechanical Components, 8× Wasp Driver. Unlocks crafting of the Arpeggio and opens higher-tier weapon crafting — the doorway to everything in the armory's upper shelves.
- Medical Lab tier 2 — 2× Cracked Bioscanner, 5× Durable Cloth, 8× Tick Pod. Upgrades your heals to Sterilized Bandages and the Surge Shield Recharger — survivability compounds.
- Refiner tier 2 — 3× Toaster, 5× ARC Motion Core, 8× Fireball Burner. Refining advanced components in-house means fewer vendor round-trips for every later tier.
The Gear Bench, Explosives Station, and Utility Station tier-2s are all worthwhile — heavier shields, mid-tier grenades, the Zipline — but they spend the same Wasp Drivers, Hornet Drivers, and electrical parts you need above. Sequence them behind the Gunsmith unless your playstyle says otherwise.
Let the haul list drive the farming
Mark what you've actually built in the planner, and the needed-items list collapses to exactly what's left — grouped by category, with a chip on every line showing whether the demand comes from the workshop or an open contract. Driver-class ARC parts (Wasp, Hornet, Tick) come from exactly the machines the names suggest; the ARC survey shows which zones they patrol.
Tier 2 shopping list
| Station | Materials | Unlocks |
|---|---|---|
| Gunsmith | 3 × Rusted Tools; 5 × Mechanical Components; 8 × Wasp Driver | Crafting of the Arpeggio weapon; Higher-tier weapon crafting/modding options |
| Gear Bench | 3 × Power Cable; 5 × Electrical Components; 5 × Hornet Driver | Heavy Shield; Mk. 2 augment variants |
| Medical Lab | 2 × Cracked Bioscanner; 5 × Durable Cloth; 8 × Tick Pod | Improved healing items (Sterilized Bandage, Surge Shield Recharger) |
| Utility Station | 2 × Damaged Heat Sink; 5 × Electrical Components; 6 × Snitch Scanner | Mid-tier utility gear (Lure Grenade, Raider Hatch Key, Zipline) |
Sources & updates
Sources
Updates
- Game version 1.36.1
- 2026-10-03 · Tightened guide copy and upgrade table.
- Report a correction