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    ▤ Field manual

    ARC Raiders workshop upgrade order: what to build first

    Filed 2026-07-12workshopprogressioneconomy

    Every workshop station wants a pile of salvage, and hauling the wrong pile first is the most common way to stall your first weeks. The costs and unlocks are all documented, so the order below isn't a vibe — it's arithmetic. Track your own progress in the workshop planner and let the haul list do the shopping math.

    The cheap permanent wins come first

    Two upgrades cost almost nothing and pay out forever:

    Then buy capability, not comfort

    The Gear Bench, Explosives Station, and Utility Station tier-2s are all worthwhile — heavier shields, mid-tier grenades, the Zipline — but they spend the same Wasp Drivers, Hornet Drivers, and electrical parts you need above. Sequence them behind the Gunsmith unless your playstyle says otherwise.

    Let the haul list drive the farming

    Mark what you've actually built in the planner, and the needed-items list collapses to exactly what's left — grouped by category, with a chip on every line showing whether the demand comes from the workshop or an open contract. Driver-class ARC parts (Wasp, Hornet, Tick) come from exactly the machines the names suggest; the ARC survey shows which zones they patrol.