
Event timers
The hourly map-condition rotation, read from Embark's official tracker — what's live on every map, and what rolls in next. Times shown in your timezone.
Right now
rotation flips in 29m
- Dam →major
Electromagnetic Storm
ends in 29m
next: Harvester
Quiet hour
next: Bird City
- Spaceport →minor
Uncovered Caches
ends in 29m
next: Night Raid
Quiet hour
next: Matriarch
Quiet hour
next: Night Raid
- Riven Tides →minor
Lush Blooms
ends in 29m
next: Night Raid
The next 24 hours
—:— · in 29m
- Bird City· Buried City
- Night Raid· Spaceport
- Matriarch· Blue Gate
- Night Raid· Riven Tides
—:— · in 1h 29m
- Harvester· Dam
- Hurricane· Blue Gate
- Night Raid· Stella Montis
- Beachcombing· Riven Tides
—:— · in 2h 29m
- Close Scrutiny· Dam
- Lush Blooms· Blue Gate
—:— · in 4h 29m
- Hurricane· Dam
- Matriarch· Spaceport
- Harvester· Blue Gate
—:— · in 5h 29m
- Uncovered Caches· Dam
- Hidden Bunker· Spaceport
—:— · in 6h 29m
- Harvester· Spaceport
- Locked Gate· Blue Gate
—:— · in 8h 29m
- Lush Blooms· Dam
- Electromagnetic Storm· Spaceport
- Uncovered Caches· Riven Tides
—:— · in 9h 29m
- Night Raid· Buried City
—:— · in 10h 29m
- Lush Blooms· Buried City
- Launch Tower Loot· Spaceport
- Close Scrutiny· Blue Gate
—:— · in 11h 29m
- Matriarch· Dam
- Hurricane· Spaceport
—:— · in 12h 29m
- Uncovered Caches· Buried City
—:— · in 14h 29m
- Uncovered Caches· Blue Gate
—:— · in 16h 29m
- Lush Blooms· Spaceport
- Night Raid· Blue Gate
—:— · in 17h 29m
- Close Scrutiny· Buried City
The conditions, decoded
Close Scrutiny
majorClose Scrutiny is a map condition that spawns Surveyors, protected by Vaporizers, that call in ARC Assessors after they finish locating valuable materials.
source: wiki ↗Cold Snap
majorCold Snap is a map condition for Dam Battlegrounds, Buried City, Spaceport and The Blue Gate.
source: wiki ↗Electromagnetic Storm
majorElectromagnetic Storm is a map condition that covers the affected map in an intense storm, which strikes the surface with lightning.
source: wiki ↗Hidden Bunker
majorHidden Bunker is a map condition exclusive to Spaceport that allows access to a bunker complex southwest of the Departure Building.
source: wiki ↗Hurricane
majorHurricane is a map condition that causes reduced viability and hearing, increased loot value, and shield damage when outside.
source: wiki ↗Locked Gate
majorLocked Gate is a map condition exclusive to The Blue Gate. The entrance to the underground tunnels is locked, and Raiders must collect security codes to unlock it and loot the contents inside.
source: wiki ↗Night Raid
majorNight Raid is a map condition that increases the likelihood of Raiders finding higher value loot, particularly behind locked doors where keys appear more frequently.
source: wiki ↗Beachcombing
minorBeachcombing is a map condition exclusive to Riven Tides.
source: wiki ↗Bird City
minorBird City is a map condition exclusive to Buried City. Flocks of birds have built nests within the rooftop chimneys using gathered materials.
source: wiki ↗Harvester
minorHarvester is a map condition that spawns a Harvester structure protected by a Queen at a fixed location on each map.
source: wiki ↗Husk Graveyard
minorHusk Graveyard is a map condition that significantly increases the number of ARC husks scattered on the map.
source: wiki ↗Launch Tower Loot
minorLaunch Tower Loot is a map condition exclusive to Spaceport. Increased amount of loot at the top of Launch Tower on Spaceport.
source: wiki ↗Lush Blooms
minorLush Blooms is a map condition that increases the amount of nature loot and Wicker Baskets that can be found on the map.
source: wiki ↗Matriarch
minorThe Matriarch is a colossal ARC machine that makes the Queen look friendly by comparison. It can only be found when its map condition is active.
source: wiki ↗Prospecting Probes
minorProspecting Probes is a map condition that significantly increases the number of Probes scattered on the map. Probes may also be more protected by flying ARC machines, like Wasps.
source: wiki ↗Uncovered Caches
minorUncovered Caches is a map condition that significantly increases the number of Raider Caches scattered on the map. Additionally, the value of loot inside Raider Caches is increased.
source: wiki ↗
Quick answers
- How do ARC Raiders map events work?
- Map conditions run in one-hour blocks starting on the hour, on a server-wide schedule — every raider on a map gets the same condition at the same time. Some hours are intentionally quiet.
- Where does this schedule come from?
- Straight from Embark's official map-conditions tracker on arcraiders.com, refreshed about every five minutes. Condition descriptions are cited from the community wiki.
- What's the difference between major and minor conditions?
- Major conditions change the whole map — weather like Hurricane or Electromagnetic Storm, or threats like Night Raid and Close Scrutiny. Minor conditions are targeted opportunities such as Harvester, Matriarch, or extra loot spawns.
Schedule read from Embark's official map-conditions tracker (refreshed ~5 min; rolling ~24h window) — condition briefs cited from the community wiki. Planning a run? Open the 6 survey maps from any chip above, or check live events and this week's Trials.