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    ARC Turbine — field capture

    ARC Turbine

    Structural HP

    4,000

    Armor

    Heavy

    Weak points

    1

    Sighted zones

    1

    Field assessment

    A drifting airborne fortress introduced with the Riven Tides update (1.26.0), almost untouchable in flight behind heavy armor and electrified defenses. It typically falls from the sky with 16–12 minutes left on the match timer and floats placidly until provoked, answering with stunning cluster-lightning missiles. Eventually it mines the ground below and descends — the only window to shoot the spinning yellow tanks through its landing-gear gaps, though it can still fire while landed. A Jupiter fired from 150–200 m out-ranges its lightning and pierces the armor; otherwise wait for the landing. Its wiki health value (~4,000) is approximate. Drops the epic Turbine Compressor.

    Target weak points

    • spinning yellow tanks behind the landing gear

      Only reachable once it lands — the deployed landing gear leaves gaps in the heavy armor through which the spinning 'turbine' weak point is visible.

    Multipliers unquantified — locations verified, damage scaling is not documented.

    Observed behavior

    • Deploys cluster missiles that trigger lightning strikes shortly after impact, dealing very high damage and stunning raiders
    • Sprays a field of proximity-activated mines into the ground beneath it before landing
    ARC Raiders weak points: where to shoot every machine

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