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    Rocketeer — field capture

    Rocketeer

    large class

    Structural HP

    1,100

    Armor

    Heavy

    Weak points

    3

    Sighted zones

    Field assessment

    A large flying missile platform deployed over high-value locations. When its targeting laser disappears (full lock), dodge-roll or break line of sight immediately. Fights revolve around cover and thruster damage: a Showstopper to a thruster grounds it for a few seconds, two Wolfpack grenades wreck it, and stunned or ridden Rocketeers can be attacked point-blank (riding one and dealing damage grants the Death From Above achievement — it will backflip to throw you off eventually). Its combat aggro lasts about 20 seconds after losing sight before it de-escalates. Drops the Rocketeer Driver for Explosives Station upgrades.

    Target weak points

    • thrusters

      The tops of its thrusters are unarmored; destroying two sends it crashing down, and a long fall can destroy it outright from its own momentum.

    • above the scanner

      Shooting off its armored 'eyebrow' plate exposes a weak point on top that rewards high fire-rate weapons.

    • silver rear canister

      The canister on its back is called out as a target on the wiki's ARC overview.

    Multipliers unquantified — locations verified, damage scaling is not documented.

    Observed behavior

    • Aligns four yellow lasers that flash red just before a missile barrage — each missile can down a raider in as few as two hits, and splash damage bleeds around cover
    ARC Raiders weak points: where to shoot every machine

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