
Rocketeer
Structural HP
1,100
Armor
Heavy
Weak points
3
Sighted zones
—
Field assessment
A large flying missile platform deployed over high-value locations. When its targeting laser disappears (full lock), dodge-roll or break line of sight immediately. Fights revolve around cover and thruster damage: a Showstopper to a thruster grounds it for a few seconds, two Wolfpack grenades wreck it, and stunned or ridden Rocketeers can be attacked point-blank (riding one and dealing damage grants the Death From Above achievement — it will backflip to throw you off eventually). Its combat aggro lasts about 20 seconds after losing sight before it de-escalates. Drops the Rocketeer Driver for Explosives Station upgrades.
Target weak points
- thrusters
The tops of its thrusters are unarmored; destroying two sends it crashing down, and a long fall can destroy it outright from its own momentum.
- above the scanner
Shooting off its armored 'eyebrow' plate exposes a weak point on top that rewards high fire-rate weapons.
- silver rear canister
The canister on its back is called out as a target on the wiki's ARC overview.
Multipliers unquantified — locations verified, damage scaling is not documented.
Observed behavior
- Aligns four yellow lasers that flash red just before a missile barrage — each missile can down a raider in as few as two hits, and splash damage bleeds around cover





