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    Matriarch — field capture

    Matriarch

    Structural HP

    Armor

    Heavy

    Weak points

    2

    Sighted zones

    3

    Field assessment

    A colossal ARC that the wiki says makes the Queen look friendly, appearing only while its namesake map condition is active (documented in rotation on Dam Battlegrounds, Spaceport and The Blue Gate). Unlike the Queen it actively summons layered ARC reinforcements, making open-field fights nearly impossible — the documented approach is hard cover and elevation where its children can't reach you (Spaceport's Control Tower A6 and Launch Towers, the Dam's Electrical Substation, atop Blue Gate's Reinforced Reception). Only the missile barrage truly hurts; hold fire during its energy shield or slip inside it to hit the exposed core. Its true health is undocumented. Introduced in Update 1.2.0 (North Line); drops the legendary Matriarch Reactor.

    Target weak points

    • red glowing core

      Hidden behind faceplates that must be shot off first; the wiki advises targeting the plates over the legs.

    • leg joints

      Yellow weak points on the legs, secondary to the core.

    Multipliers unquantified — locations verified, damage scaling is not documented.

    Observed behavior

    • Missile swarm: launches 3–6 tracking missiles skyward that then home in on seen or last-known raider positions
    • Leg stomp that knocks raiders down and stun-locks them for about two seconds
    • Lobs long-range gas capsules that block sight with thick green gas and drain stamina
    • Lobs flashbang capsules that blind raiders in line of sight
    • Raises an energy shield (~1 minute) absorbing all incoming projectiles and throwables, including Wolfpacks
    • Summons waves of ARC defenders — Bastions, Bombardiers, Leapers and Rocketeers, plus Fireballs, Hornets, Wasps and Ticks
    ARC Raiders weak points: where to shoot every machine

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