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    Pop — field capture

    Pop

    small class

    Structural HP

    20

    Armor

    None

    Weak points

    Sighted zones

    Field assessment

    A rolling proximity bomb usually deployed indoors alongside Fireballs as area denial. Its accelerating beep is the countdown — a fast-firing weapon at close range or climbing out of its reach are the standard answers, since it generally can't jump or climb. Skilled players can dodge-roll over it to bait the detonation. Drops the Pop Trigger used to upgrade the Explosives Station.

    Target weak points

    No weak points documented in a source we trust. Damage multipliers are not published for most machines.

    Observed behavior

    • Rolls at high speed toward its target while beeping faster and faster, then detonates after a short delay, dealing heavy shield and health damage in its blast radius
    ARC Raiders weak points: where to shoot every machine

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