Machine hunting — armored ARCs first
ARC breaker
Rule: Weapons: the two highest ARC-armor-penetration ratings, ties broken by documented damage × magazine. Shield: Heavy Shield. Heals: highest documented heal capacity.
Open in the loadout builder →
Kits picked by transparent rules over the documented numbers — no taste calls. Open any of them in the builder and swap pieces.
Machine hunting — armored ARCs first
Rule: Weapons: the two highest ARC-armor-penetration ratings, ties broken by documented damage × magazine. Shield: Heavy Shield. Heals: highest documented heal capacity.
Open in the loadout builder →Cheap kit you can afford to lose
Rule: Weapons: best penetration band among weapons with a documented price of 1,000 or less, cheapest first. Shield: Light Shield. Heals: highest documented heal capacity.
Open in the loadout builder →Loot-run speed — minimum carried weight
Rule: Weapons: the two lightest documented weights (penetration documented), ties broken by penetration. Shield: Light Shield. Heals: highest documented heal capacity.
Open in the loadout builder →Derived from dataset 1.36.1. The selection rules are the curation — recompute happens automatically when the dataset updates. Compare alternatives in the armory or study the penetration ladder.