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    Analysis

    Loot value density — per slot & per kilogram

    What's worth carrying out when your bag is nearly full?

    Method

    Documented sell price divided by inventory footprint and by weight. Items without a sourced price are excluded.

    Derived from dataset 1.36.1.

    ItemValueWeightPer slotPer kg
    JupiterWeapon27,500927,5003,055.6
    EqualizerWeapon27,5001427,5001,964.3
    DolabraWeapon27,500827,5003,437.5
    AphelionWeapon27,5001427,5001,964.3
    Snap HookGadget14,000514,0002,800
    Bobcat IWeapon13,000713,0001,857.1
    Tempest IWeapon13,0001113,0001,181.8
    Queen ReactorTopside material11,0001011,0001,100
    Matriarch ReactorTopside material11,0001011,0001,100
    Hullcracker IWeapon10,000710,0001,428.6
    Vulcano IWeapon10,000810,0001,250
    Elephant ObeliskTrinket10,0000.510,00020,000
    "Leviathan's Crown" Ship ModelTrinket10,0000.510,00020,000
    BettinaWeapon8,000118,000727.3
    Osprey IWeapon7,00077,0001,000
    Renegade IWeapon7,000107,000700
    Breathtaking Snow GlobeTrinket7,0000.27,00035,000
    Burletta IIIWeapon7,00047,0001,750
    Acoustic GuitarTrinket7,00017,0007,000
    Canto IMiscellaneous7,0006.57,0001,076.9
    TorrenteWeapon7,000127,000583.3
    Vaporizer RegulatorTopside material6,0000.56,00012,000
    MagnetronMiscellaneous6,0001.56,0004,000
    Ion SputterMiscellaneous6,0001.56,0004,000
    DeadlineMiscellaneous6,00016,0006,000
    WolfpackMiscellaneous6,00016,0006,000
    Magnetic AcceleratorRefined material5,50015,5005,500
    Heavy ShieldShield5,50095,500611.1
    ArpeggioWeapon5,50075,500785.7
    Photoelectric CloakGadget5,00035,0001,666.7
    Power RodRefined material5,00025,0002,500
    Anvil IWeapon5,00055,0001,000
    Il Toro IWeapon5,00085,000625
    Combat Mk. 3 (Aggressive)Augment5,00055,0001,000
    Looting Mk. 3 (Survivor)Augment5,00045,0001,250
    Turbine CompressorTopside material5,0000.55,00010,000
    Angled Grip IIIWeapon mod5,0000.85,0006,666.7
    Extended Medium Mag IIIWeapon mod5,0000.85,0006,666.7
    Padded StockWeapon mod5,0000.55,00010,000
    Silencer IIWeapon mod5,0000.55,00010,000
    Rattler IIIWeapon5,00065,000833.3
    Vita SprayHealing3,40013,4003,400
    Complex Gun PartsTopside material3,00013,0003,000
    Bastion CellTopside material3,00013,0003,000
    Bombardier CellTopside material3,00013,0003,000
    Leaper Pulse UnitTopside material3,00013,0003,000
    Rocketeer DriverTopside material3,00013,0003,000
    Flow ControllerMiscellaneous3,0001.53,0002,000
    Rotary EncoderMiscellaneous3,0001.53,0002,000
    Burletta IWeapon2,90042,900725
    Ferro IVWeapon2,90082,900362.5
    Exodus ModulesTopside material2,75012,7502,750
    Vita ShotHealing2,2000.42,2005,500
    TrailblazerMiscellaneous2,20012,2002,200
    ShowstopperMiscellaneous2,1000.42,1005,250
    Sterilized BandageHealing2,0000.22,00010,000
    Medium ShieldShield2,00072,000285.7
    Looting Mk. 2Augment2,00022,0001,000
    Shredder GyroTopside material2,00012,0002,000
    Sentinel Firing CoreTopside material2,00012,0002,000

    Top 60 by value per slot. Per-slot uses documented inventory footprint; per-kg is value ÷ weight. Items without a sourced sell price are excluded.

    More studies in the Lab index.